Definition at line 1008 of file ItemSlot.cs.
1009 {
1010 int myPlayer;
1014 for (;;)
1015 {
1016 if (!true)
1017 {
1018 }
1019 myPlayer = Main.myPlayer;
1020 if (myPlayer != 0)
1021 {
1022 if (myPlayer == 0)
1023 {
1024 }
1027 {
1029 }
1030 if (myPlayer == 0)
1031 {
1033 }
1034 if (myPlayer == 0)
1035 {
1036 }
1037 }
1038 if (myPlayer == 0)
1039 {
1040 }
1041 if (myPlayer != 0)
1042 {
1043 break;
1044 }
1045 int mountType =
item2.mountType;
1046 int num;
1047 if (num == 0)
1048 {
1050 }
1051 if (num == 0)
1052 {
1054 }
1055 if (num == 0)
1056 {
1058 }
1060 {
1062 }
1063 int buffType =
item2.buffType;
1064 if (num == 0)
1065 {
1067 }
1068 if (num != 0)
1069 {
1071 }
1072 }
1073 if (myPlayer == 0)
1074 {
1075 }
1077 {
1079 }
1080 if (myPlayer != 0)
1081 {
1082 if (myPlayer == 0)
1083 {
1084 }
1085 int num = 2;
1086 return false;
1087 }
1091 {
1092 }
1093 return false;
1096 {
1097 }
1100 {
1102 }
1106 {
1108 }
1110 if (2 == 0)
1111 {
1113 }
1115 {
1116 }
1118 {
1119 }
1122 {
1124 }
1125 bool accessory =
item4.accessory;
1127 Recipe.FindRecipes(false);
1131 }
class f__AnonymousType0<< Count > j__TPar
References Terraria.Item.accessory, Terraria.UI.ItemSlot.ArmorSwap(), Terraria.Item.buffType, Terraria.Recipe.FindRecipes(), System.item, j__TPar, Terraria.Item.mountType, Terraria.Main.myPlayer, and Terraria.Main.NetClient.