terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawSavings() [2/2]

static void Terraria.UI.ItemSlot.DrawSavings ( SpriteBatch sb,
Panel_Layout savingsBacking,
float shopx,
float shopy,
Microsoft::Xna::Framework::Vector2 savings1IconOffset,
Microsoft::Xna::Framework::Vector2 savings2Offset,
Microsoft::Xna::Framework::Vector2 savings3Offset,
Microsoft::Xna::Framework::Vector2 savings4Offset,
bool horizontal = false,
[Optional] SpriteBatch textSb )
inlinestatic

Definition at line 1346 of file ItemSlot.cs.

1347 {
1348 int num = 1;
1349 if (num == 0)
1350 {
1351 }
1352 int myPlayer = Main.myPlayer;
1353 if (num == 0)
1354 {
1355 }
1356 int npcShop = Main.npcShop;
1357 if (!true)
1358 {
1359 }
1361 if (-1073741824 == 0)
1362 {
1363 }
1364 int npcShop2 = Main.npcShop;
1365 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.UI.CustomCurrencyManager.GetCurrencyCount(), j__TPar, Terraria.Main.myPlayer, and Terraria.Main.npcShop.