DrawPlayer_00_BackHelmet(PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_01_FaceSkin(PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_02_DrawArmorWithFullHair(PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_03_HelmetHair(PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_04_BadgersHat(PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_04_CapricornMask(PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_04_GetHatDrawPosition(PlayerDrawHeadSet drawinfo, Vector2 hatOffset, int usedGravDir) | Terraria.DataStructures.PlayerDrawHeadLayers | inlineprivatestatic |
DrawPlayer_04_HatsWithFullHair(PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_04_RabbitOrder(PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_05_TallHats(PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_06_NormalHats(PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_07_JustHair(PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_08_FaceAcc(PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_0_(PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_DrawSelectionRect(PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
DrawPlayer_RenderAllLayers(PlayerDrawHeadSet drawinfo) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
GetHatStacks(PlayerDrawHeadSet drawinfo, int itemId) | Terraria.DataStructures.PlayerDrawHeadLayers | inlineprivatestatic |
QuickCDD(PlayerDrawHeadSet drawData, Texture2D texture, Vector2 position, Rectangle sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |
QuickCDD(PlayerDrawHeadSet drawData, int shaderTechnique, Texture2D texture, Vector2 position, Rectangle sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) | Terraria.DataStructures.PlayerDrawHeadLayers | inlinestatic |