terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Terraria.DataStructures.PlayerDrawHeadLayers Member List

This is the complete list of members for Terraria.DataStructures.PlayerDrawHeadLayers, including all inherited members.

DrawPlayer_00_BackHelmet(PlayerDrawHeadSet drawinfo)Terraria.DataStructures.PlayerDrawHeadLayersinlinestatic
DrawPlayer_01_FaceSkin(PlayerDrawHeadSet drawinfo)Terraria.DataStructures.PlayerDrawHeadLayersinlinestatic
DrawPlayer_02_DrawArmorWithFullHair(PlayerDrawHeadSet drawinfo)Terraria.DataStructures.PlayerDrawHeadLayersinlinestatic
DrawPlayer_03_HelmetHair(PlayerDrawHeadSet drawinfo)Terraria.DataStructures.PlayerDrawHeadLayersinlinestatic
DrawPlayer_04_BadgersHat(PlayerDrawHeadSet drawinfo)Terraria.DataStructures.PlayerDrawHeadLayersinlinestatic
DrawPlayer_04_CapricornMask(PlayerDrawHeadSet drawinfo)Terraria.DataStructures.PlayerDrawHeadLayersinlinestatic
DrawPlayer_04_GetHatDrawPosition(PlayerDrawHeadSet drawinfo, Vector2 hatOffset, int usedGravDir)Terraria.DataStructures.PlayerDrawHeadLayersinlineprivatestatic
DrawPlayer_04_HatsWithFullHair(PlayerDrawHeadSet drawinfo)Terraria.DataStructures.PlayerDrawHeadLayersinlinestatic
DrawPlayer_04_RabbitOrder(PlayerDrawHeadSet drawinfo)Terraria.DataStructures.PlayerDrawHeadLayersinlinestatic
DrawPlayer_05_TallHats(PlayerDrawHeadSet drawinfo)Terraria.DataStructures.PlayerDrawHeadLayersinlinestatic
DrawPlayer_06_NormalHats(PlayerDrawHeadSet drawinfo)Terraria.DataStructures.PlayerDrawHeadLayersinlinestatic
DrawPlayer_07_JustHair(PlayerDrawHeadSet drawinfo)Terraria.DataStructures.PlayerDrawHeadLayersinlinestatic
DrawPlayer_08_FaceAcc(PlayerDrawHeadSet drawinfo)Terraria.DataStructures.PlayerDrawHeadLayersinlinestatic
DrawPlayer_0_(PlayerDrawHeadSet drawinfo)Terraria.DataStructures.PlayerDrawHeadLayersinlinestatic
DrawPlayer_DrawSelectionRect(PlayerDrawHeadSet drawinfo)Terraria.DataStructures.PlayerDrawHeadLayersinlinestatic
DrawPlayer_RenderAllLayers(PlayerDrawHeadSet drawinfo)Terraria.DataStructures.PlayerDrawHeadLayersinlinestatic
GetHatStacks(PlayerDrawHeadSet drawinfo, int itemId)Terraria.DataStructures.PlayerDrawHeadLayersinlineprivatestatic
QuickCDD(PlayerDrawHeadSet drawData, Texture2D texture, Vector2 position, Rectangle sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)Terraria.DataStructures.PlayerDrawHeadLayersinlinestatic
QuickCDD(PlayerDrawHeadSet drawData, int shaderTechnique, Texture2D texture, Vector2 position, Rectangle sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)Terraria.DataStructures.PlayerDrawHeadLayersinlinestatic