terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ PlayerFrame()

void Terraria.Player.PlayerFrame ( )
inline

Definition at line 10462 of file Player.cs.

10463 {
10464 int num = this.swimTime;
10465 bool wet = this.wet;
10466 this.swimTime = num;
10467 Item[] array = this.armor;
10471 bool notAmmo = array.notAmmo;
10472 bool material = array.material;
10473 bool summon = array.summon;
10474 if (!this.dead)
10475 {
10477 int num2 = this.head;
10478 int num3 = this.body;
10479 int num4 = this.legs;
10480 }
10481 bool male = this.Male;
10482 if (!material)
10483 {
10484 }
10485 }
class f__AnonymousType0<< Count > j__TPar
Vector2 oldPosition
Definition Entity.cs:466
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460
void UpdateVisibleAccessories()
Definition Player.cs:10511

References Terraria.Player.armor, System.array, Terraria.Player.body, Terraria.Player.dead, Terraria.Player.head, j__TPar, Terraria.Player.legs, Terraria.Player.Male, Terraria.Entity.oldPosition, Terraria.Entity.position, Terraria.Player.swimTime, Terraria.Player.UpdateVisibleAccessories(), Terraria.Entity.velocity, and Terraria.Entity.wet.

Referenced by Terraria.GameContent.Animations.Segments.PlayerSegment.Draw(), GUIPlayerCreateMenu.DrawPlayer(), GUIPlayerSelectMenu.DrawPlayer(), Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayerFull(), GUIPlayerCreateMenu.DrawSelectedHair(), GUIPlayerCreateMenu.DrawSelectedPlayer(), and GUIPlayerCreateMenu.StyleDraw().