terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawSelectedHair()

void GUIPlayerCreateMenu.DrawSelectedHair ( Vector2 position,
float scale )
inlineprivate

Definition at line 301 of file GUIPlayerCreateMenu.cs.

302 {
303 if (!true)
304 {
305 }
308 if (pendingPlayer == null)
309 {
310 }
311 int grapCount = pendingPlayer.grapCount;
312 int[] grappling = pendingPlayer.grappling;
313 Color skinColor = Main.PendingPlayer.skinColor;
314 Color eyeColor = Main.PendingPlayer.eyeColor;
315 Color hairColor = Main.PendingPlayer.hairColor;
316 }
class f__AnonymousType0<< Count > j__TPar
static Player PendingPlayer
Definition Main.cs:2715
Microsoft.Xna.Framework.Graphics.Color hairColor
Definition Player.cs:22613
Microsoft.Xna.Framework.Graphics.Color skinColor
Definition Player.cs:22616
Microsoft.Xna.Framework.Graphics.Color eyeColor
Definition Player.cs:22619
void PlayerFrame()
Definition Player.cs:10462

References Terraria.Player.eyeColor, Terraria.Player.grapCount, Terraria.Player.hairColor, j__TPar, Terraria.Main.PendingPlayer, Terraria.Player.PlayerFrame(), and Terraria.Player.skinColor.