terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateVisibleAccessories()

void Terraria.Player.UpdateVisibleAccessories ( )
inlineprivate

Definition at line 10511 of file Player.cs.

10512 {
10513 Item[] array = this.armor;
10514 int num = this.eocDash;
10516 sbyte b = this.shield;
10517 if (this.shieldRaised)
10518 {
10519 sbyte b2 = this.shield;
10520 }
10521 bool[] array2 = this.hideVisibleAccessory;
10522 if (array2 != null)
10523 {
10524 float y = this.velocity.Y;
10525 if (this.mount._active)
10526 {
10527 return;
10528 }
10529 }
10530 this.wings = num;
10531 if (array2 == null)
10532 {
10533 }
10534 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 oldVelocity
Definition Entity.cs:469
bool[] hideVisibleAccessory
Definition Player.cs:21431

References Terraria.Mount._active, Terraria.Player.armor, System.array, Terraria.Player.eocDash, Terraria.Player.hideVisibleAccessory, j__TPar, Terraria.Player.mount, Terraria.Entity.oldVelocity, Terraria.Player.shield, Terraria.Player.shieldRaised, Terraria.Entity.velocity, and Microsoft.Xna.Framework.Vector2.Y.

Referenced by Terraria.Player.PlayerFrame().