terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Definition at line 183 of file LegacyPlayerRenderer.cs.
References Terraria.Mount._active, Terraria.Player.aggro, Terraria.Player.armorEffectDrawOutlines, Terraria.Player.armorEffectDrawShadow, Terraria.Player.armorEffectDrawShadowBasilisk, Terraria.Player.armorEffectDrawShadowEOCShield, Terraria.Player.armorEffectDrawShadowLokis, Terraria.Player.armorEffectDrawShadowSubtle, Terraria.Player.basiliskCharge, Terraria.Player.eocDash, Terraria.Player.fullRotation, Terraria.Player.fullRotationOrigin, Terraria.Player.gfxOffY, Terraria.Player.ghost, Terraria.Player.ghostDir, Terraria.Player.ghostFade, Terraria.Player.head, Terraria.Player.inventory, Terraria.Player.invis, Terraria.Player.itemFlameCount, Terraria.Player.itemFlamePos, j__TPar, Terraria.Player.mount, Terraria.Graphics.Renderers.LegacyPlayerRenderer.MountedSamplerState, Terraria.Player.PlayerFrame(), Terraria.Entity.position, Terraria.Player.shadowDodge, Terraria.Player.shadowDodgeCount, Terraria.Player.shadowOrigin, Terraria.Player.shadowPos, Terraria.Player.shadowRotation, System.value, Terraria.Entity.velocity, Terraria.Player.wings, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.