terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ StyleDraw()

void GUIPlayerCreateMenu.StyleDraw ( ItemGrid_Layout gridLayout,
int index,
Vector2 position,
float scale )
inline

Definition at line 204 of file GUIPlayerCreateMenu.cs.

205 {
206 if (!true)
207 {
208 }
210 int styleOffset = this.StyleOffset;
211 int num = this.styleOver;
212 int skinVariant = pendingPlayer.skinVariant;
214 int styleOffset2 = this.StyleOffset;
215 int[] array = this.actualStyleOrder;
216 int skinVariant2 = pendingPlayer2.skinVariant;
217 int styleOffset3 = this.StyleOffset;
218 int[] array2 = this.actualStyleOrder;
219 int num2 = this.styleOver;
220 if (styleOffset3 == 0)
221 {
222 }
224 int styleOffset4 = this.StyleOffset;
225 int[] array3 = this.actualStyleOrder;
229 float x = this.CharacterStyleOffset.X;
230 float y = this.CharacterStyleOffset.Y;
231 if (array3 == null)
232 {
233 }
234 Main.PendingPlayer.skinVariant = skinVariant;
235 }
class f__AnonymousType0<< Count > j__TPar
static Player PendingPlayer
Definition Main.cs:2715
void PlayerFrame()
Definition Player.cs:10462

References actualStyleOrder, System.array, CharacterStyleOffset, j__TPar, Terraria.Main.PendingPlayer, Terraria.Player.PlayerFrame(), Terraria.Player.skinVariant, StyleOffset, styleOver, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.