56 Main.windSpeedCurrent = (Main.windSpeedTarget = 0.36799997f);
57 Main.windCounter = 2011;
61 Main.maxRaining = (Main.oldMaxRaining = (Main.cloudAlpha = 0.9f));
63 Main.maxRaining = (Main.oldMaxRaining = (Main.cloudAlpha = 0.6f));
65 Main.maxRaining = (Main.oldMaxRaining = (Main.cloudAlpha = 0.6f));
74 _deerclops.active =
false;
78 _chester.active =
false;
80 Main.LocalPlayer.isControlledByFilm =
false;
87 item.SetDefaults(5113);
99 _deerclops.immortal =
true;
100 _deerclops.dontTakeDamage =
true;
101 _deerclops.takenDamageMultiplier = 0f;
105 _deerclops.velocity.Y = 4f;
106 _deerclops.velocity.X = 6f;
107 _deerclops.position.X -= 24f;
108 _deerclops.direction = (_deerclops.spriteDirection = 1);
129 _chester.velocity.Y = 4f;
130 _chester.velocity.X = 6f;
136 localPlayer.isControlledByFilm =
true;
137 localPlayer.controlRight =
true;
139 localPlayer.BottomLeft =
new Vector2(x, y);
140 localPlayer.velocity.X = 6f;
145 Main.LocalPlayer.controlRight =
false;
152 _chester.velocity =
new Vector2(-0.1f, 0f);
153 _chester.spriteDirection = (_chester.direction = -1);
161 Main.LocalPlayer.controlJump =
true;
162 _chester.velocity.Y = -11.4f;
void DeerclopsAttack(FrameEventData evt)
void ControlPlayer(FrameEventData evt)
void CreateDeerclops(FrameEventData evt)
static void FindFloorAt(Vector2 position, out int x, out int y)
void EquipDSTShaderItem(FrameEventData evt)
void RemoveDSTShaderItem(FrameEventData evt)
void TurnPlayerToTheLeft(FrameEventData evt)
void CreateChester(FrameEventData evt)
void StopBeforeCliff(FrameEventData evt)
NPC PlaceNPCOnGround(int type, Vector2 position)
void AppendKeyFrames(params FrameEvent[] frameEvents)
void AppendEmptySequence(int duration)
static Projectile[] projectile
static Player LocalPlayer
void TargetClosest(bool faceTarget=true)
static int NewNPC(IEntitySource source, int X, int Y, int Type, int Start=0, float ai0=0f, float ai1=0f, float ai2=0f, float ai3=0f, int Target=255)
static int NewProjectile(IEntitySource spawnSource, Vector2 position, Vector2 velocity, int Type, int Damage, float KnockBack, int Owner=-1, float ai0=0f, float ai1=0f, float ai2=0f)
static bool SolidTile(Tile testTile)