Terraria v1.4.4.9
Terraria source code documentation
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CinematicManager.cs
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3
5
6public class CinematicManager
7{
9
10 private List<Film> _films = new List<Film>();
11
13 {
14 if (_films.Count > 0)
15 {
16 if (!_films[0].IsActive)
17 {
18 _films[0].OnBegin();
19 }
20 if (Main.hasFocus && !Main.gamePaused && !_films[0].OnUpdate(gameTime))
21 {
22 _films[0].OnEnd();
23 _films.RemoveAt(0);
24 }
25 }
26 }
27
28 public void PlayFilm(Film film)
29 {
31 }
32
33 public void StopAll()
34 {
35 }
36}
void Add(TKey key, TValue value)
static bool hasFocus
Definition Main.cs:1781
static bool gamePaused
Definition Main.cs:1072