123 if (num >= 0 && num <
sequence.Duration)
void Add(TKey key, TValue value)
static byte Max(byte val1, byte val2)
Sequence(FrameEvent frameEvent, int start, int duration)
void AppendKeyFrames(params FrameEvent[] frameEvents)
List< Sequence > _sequences
void AppendKeyFrame(FrameEvent frameEvent)
void AppendSequence(int duration, FrameEvent frameEvent)
void AppendEmptySequence(int duration)
void AddKeyFrame(int frame, FrameEvent frameEvent)
int _nextSequenceAppendTime
void AddSequences(int start, int duration, params FrameEvent[] frameEvents)
void AddKeyFrames(int frame, params FrameEvent[] frameEvents)
static void EmptyFrameEvent(FrameEventData evt)
void AppendSequences(int duration, params FrameEvent[] frameEvents)
bool OnUpdate(GameTime gameTime)
void AddSequence(int start, int duration, FrameEvent frameEvent)