Terraria v1.4.4.9
Terraria source code documentation
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◆ CreateChester()

void Terraria.Cinematics.DSTFilm.CreateChester ( FrameEventData evt)
inlineprivate

Definition at line 123 of file DSTFilm.cs.

124 {
125 FindFloorAt(_startPoint + new Vector2(110f, 0f), out var x, out var y);
126 y -= 240;
127 int num = Projectile.NewProjectile(null, x, y, 0f, 0f, 960, 0, 0f, Main.myPlayer, -1f);
128 _chester = Main.projectile[num];
129 _chester.velocity.Y = 4f;
130 _chester.velocity.X = 6f;
131 }
static void FindFloorAt(Vector2 position, out int x, out int y)
Definition DSTFilm.cs:168

References Terraria.Cinematics.DSTFilm._chester, Terraria.Cinematics.DSTFilm._startPoint, Terraria.Cinematics.DSTFilm.FindFloorAt(), Terraria.Main.myPlayer, Terraria.Projectile.NewProjectile(), and Terraria.Main.projectile.

Referenced by Terraria.Cinematics.DSTFilm.BuildSequence().