Terraria v1.4.4.9
Terraria source code documentation
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GemCaveShader.cs
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1using System;
4
6
8{
9 private readonly Vector4 _primaryColor;
10
11 private readonly Vector4 _secondaryColor;
12
13 private readonly Vector4[] _gemColors;
14
15 public float CycleTime;
16
17 public float ColorRarity;
18
19 public float TimeRate;
20
21 public GemCaveShader(Color primaryColor, Color secondaryColor, Vector4[] gemColors)
22 {
23 _primaryColor = primaryColor.ToVector4();
24 _secondaryColor = secondaryColor.ToVector4();
25 _gemColors = gemColors;
26 }
27
28 [RgbProcessor(/*Could not decode attribute arguments.*/)]
29 private void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
30 {
31 time *= TimeRate;
32 float num = time % 1f;
33 bool num2 = time % 2f > 1f;
34 Vector4 vector = (num2 ? _secondaryColor : _primaryColor);
36 num *= 1.2f;
37 for (int i = 0; i < fragment.Count; i++)
38 {
39 Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(i);
40 Point gridPositionOfIndex = fragment.GetGridPositionOfIndex(i);
41 float staticNoise = NoiseHelper.GetStaticNoise(canvasPositionOfIndex * 0.5f + new Vector2(0f, time * 0.5f));
42 Vector4 value2 = vector;
43 staticNoise += num;
44 if (staticNoise > 0.999f)
45 {
46 float amount = MathHelper.Clamp((staticNoise - 0.999f) / 0.2f, 0f, 1f);
47 value2 = Vector4.Lerp(value2, value, amount);
48 }
49 float dynamicNoise = NoiseHelper.GetDynamicNoise(gridPositionOfIndex.X, gridPositionOfIndex.Y, time / CycleTime);
50 dynamicNoise = Math.Max(0f, 1f - dynamicNoise * ColorRarity);
51 value2 = Vector4.Lerp(value2, _gemColors[((gridPositionOfIndex.Y * 47 + gridPositionOfIndex.X) % _gemColors.Length + _gemColors.Length) % _gemColors.Length], dynamicNoise);
52 fragment.SetColor(i, value2);
53 fragment.SetColor(i, value2);
54 }
55 }
56}
static float Clamp(float value, float min, float max)
Definition MathHelper.cs:46
Point GetGridPositionOfIndex(int index)
Definition Fragment.cs:81
void SetColor(int index, Vector4 color)
Definition Fragment.cs:97
Vector2 GetCanvasPositionOfIndex(int index)
Definition Fragment.cs:75
static byte Max(byte val1, byte val2)
Definition Math.cs:738
GemCaveShader(Color primaryColor, Color secondaryColor, Vector4[] gemColors)
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
static float GetStaticNoise(int index)
static float GetDynamicNoise(int index, float currentTime)
static Vector4 Lerp(Vector4 value1, Vector4 value2, float amount)
Definition Vector4.cs:277