BlizzardShader(Vector4 frontColor, Vector4 backColor, float panSpeedX, float panSpeedY)
readonly float _timeScaleY
readonly Vector4 _backColor
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
readonly Vector4 _frontColor
readonly float _timeScaleX
static float GetStaticNoise(int index)