static readonly float[] StaticNoise
static float GetStaticNoise(int x, int y)
static float GetStaticNoise(int index)
static float GetDynamicNoise(int x, int y, float currentTime)
static float GetDynamicNoise(int index, float currentTime)
const int NOISE_2D_SIZE_MASK
static float[] CreateStaticNoise(int length)
static float GetDynamicNoise(Vector2 position, float currentTime)
static float GetDynamicNoiseInternal(int x, int y, float wrappedTime)
static float GetStaticNoise(Vector2 position)
const int NOISE_SIZE_MASK