46                throw new Exception(
"Main thread transition requested without an asset");
 
 
 
   99            throw new Exception(
"Must be on main thread");
 
 
  144                throw new Exception(
"Some assets loaded asynchronously, despite AssetRequestMode.ImmediateLoad on main thread");
 
 
  249                throw new Exception(
"Asset load started without holding _requestLock");
 
  252            asset.SetToLoadingState();
 
  259                if (
source.Rejections.IsRejected(asset.Name))
 
  303                    throw new Exception(
"Asset transfer started without holding _requestLock");
 
 
  333            while (asset.Continuation == 
null)
 
  341                    asset.Continuation();
 
  346                asset.Continuation();
 
  350                throw new Exception(
"Load task not completed after running continuations on main thread?");
 
  358        throw new Exception(
"How did you get here?");
 
 
  409        if (asset.State != 0)
 
 
  440                asset.Value.Dispose();
 
 
 
static AssetLoadException FromMissingReader(string extension)
 
static AssetLoadException FromMissingAsset(string assetName, Exception innerException=null)
 
static string CleanPath(string path)
 
bool TryGetReader(string extension, out IAssetReader reader)
 
string[] GetSupportedExtensions()
 
async Task LoadAssetWithPotentialAsync< T >(Asset< T > asset, AssetRequestMode mode)
 
readonly AssetReaderCollection _readers
 
async Task LoadUntracked< T >(Stream stream, IAssetReader reader, Asset< T > asset, AssetRequestMode mode)
 
Asset< T > Request< T >(string assetName)
 
static void SetMainThread()
 
bool IsAsyncLoadingEnabled
 
void ReloadAssetsIfSourceChanged(AssetRequestMode mode)
 
virtual void SetSources(IEnumerable< IContentSource > sources, AssetRequestMode mode=AssetRequestMode.ImmediateLoad)
 
readonly ConcurrentQueue< Action > _assetTransferQueue
 
readonly Dictionary< Type, Action< IAsset, AssetRequestMode > > _typeSpecificReloadActions
 
IAsset[] GetLoadedAssets()
 
static Thread _mainThread
 
void TransferCompletedAssets()
 
AssetRepository(AssetReaderCollection readers, IEnumerable< IContentSource > sources=null)
 
void EnsureReloadActionExistsForType< T >()
 
readonly object _requestLock
 
void ForceReloadAsset< T >(IAsset asset, AssetRequestMode mode)
 
void SafelyWaitForLoad< T >(Asset< T > asset, Task loadTask, bool tracked)
 
readonly Dictionary< string, IAsset > _assets
 
IContentSource FindSourceForAsset(string assetName)
 
virtual void Dispose(bool disposing)
 
void Invoke(Action action)
 
static void ThrowIfNotMainThread()
 
void LoadAsset< T >(Asset< T > asset, AssetRequestMode mode)
 
Asset< T > CreateUntracked< T >(Stream stream, string name, AssetRequestMode mode=AssetRequestMode.ImmediateLoad)
 
FailedToLoadAssetCustomAction AssetLoadFailHandler
 
void ForceReloadAsset(IAsset asset, AssetRequestMode mode)
 
IContentSource[] _sources
 
Async loading has been fully integrated into AssetRepository Assets which are asynchronously loaded w...
 
bool TryDequeue([MaybeNullWhen(false)] out T result)
 
bool TryGetValue(TKey key, [MaybeNullWhen(false)] out TValue value)
 
static ? string GetExtension(string? path)
 
static int Decrement(ref int location)
 
static int Increment(ref int location)
 
static bool IsEntered(object obj)
 
static YieldAwaitable Yield()
 
static Thread CurrentThread
 
delegate void FailedToLoadAssetCustomAction(string assetName, Exception e)
 
readonly AssetRepository repository
 
ContinuationScheduler(IAsset asset, AssetRepository repository)
 
void OnCompleted(Action continuation)