bool IsRejected(string assetPath)
IEnumerable< string > GetAllAssetsStartingWith(string assetNameStart)
IContentValidator ContentValidator
RejectedAssetCollection Rejections
Stream OpenStream(string fullAssetName)
Must be threadsafe!
bool HasAsset(string assetName)
Checks Rejections and GetExtension to determine if an asset exists.
string GetExtension(string assetName)
Must be threadsafe!
IEnumerable< string > EnumerateAssets()