void TransferCompletedAssets()
FailedToLoadAssetCustomAction AssetLoadFailHandler
Asset< T > Request< T >(string assetName, AssetRequestMode mode=AssetRequestMode.AsyncLoad)
void SetSources(IEnumerable< IContentSource > sources, AssetRequestMode mode=AssetRequestMode.ImmediateLoad)
delegate void FailedToLoadAssetCustomAction(string assetName, Exception e)