Terraria v1.4.4.9
Terraria source code documentation
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◆ CurrentThread

Thread System.Threading.Thread.CurrentThread
staticget

Definition at line 311 of file Thread.cs.

312 {
313 [Intrinsic]
314 get
315 {
317 }
318 }
static Thread InitializeCurrentThread()
Definition Thread.cs:418
static Thread t_currentThread
Definition Thread.cs:179

Referenced by System.Threading.ThreadPoolWorkQueueThreadLocals.ThreadPoolWorkQueueThreadLocals(), System.Threading.TimerQueueTimer.CallCallback(), System.Threading.ExecutionContext.Capture(), System.Threading.ExecutionContext.CaptureForRestore(), System.Transactions.TransactionScope.CommonInitialize(), Terraria.Testing.PacketHistory.CreateDumpFileName(), Terraria.Utilities.CrashDump.CreateDumpName(), ReLogic.Graphics.DynamicSpriteFont.CreateWrappedText(), System.Transactions.TransactionScope.Dispose(), ReLogic.OS.Windows.Clipboard.GetApartmentStateSafely(), System.Threading.ExecutionContext.GetLocalValue(), System.Threading.ExecutionContext.IsFlowSuppressed(), System.Threading.PortableThreadPool.NotifyThreadBlocked(), System.Transactions.TransactionScope.PopScope(), Terraria.Utilities.FileUtilities.ProtectedInvoke(), Terraria.Social.WeGame.IPCBase.ReadCallback(), System.Threading.Thread.RequireCurrentThread(), System.Threading.ExecutionContext.RestoreFlow(), System.Threading.ExecutionContext.RestoreInternal(), System.Security.AccessControl.Privilege.Revert(), System.Threading.Tasks.TaskSchedulerAwaitTaskContinuation.Run(), System.Threading.ExecutionContext.RunInternal(), System.Threading.ExecutionContext.SetLocalValue(), ReLogic.Content.AssetRepository.SetMainThread(), System.Diagnostics.Process.ShellExecuteHelper.ShellExecuteOnSTAThread(), System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start< TStateMachine >(), System.Threading.ExecutionContext.SuppressFlow(), System.Security.AccessControl.Privilege.ToggleState(), System.Threading.Tasks.ConcurrentExclusiveSchedulerPair.ConcurrentExclusiveTaskScheduler.TryExecuteTaskInline(), System.Threading.AsyncFlowControl.Undo(), System.Collections.Concurrent.BlockingCollection< T >.ValidateCollectionsArray(), Microsoft.Xna.Framework.WindowsManagedCallbackHandler.WaitForAsyncOperationToFinish(), and System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart().