Terraria v1.4.4.9
Terraria source code documentation
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◆ UIBestiaryEntryIcon()

Terraria.GameContent.UI.Elements.UIBestiaryEntryIcon.UIBestiaryEntryIcon ( BestiaryEntry entry,
bool isPortrait )
inline

Definition at line 21 of file UIBestiaryEntryIcon.cs.

22 {
23 _entry = entry;
25 OverrideSamplerState = Main.DefaultSamplerState;
26 UseImmediateMode = true;
27 Width.Set(0f, 1f);
28 Height.Set(0f, 1f);
29 _notUnlockedTexture = Main.Assets.Request<Texture2D>("Images/UI/Bestiary/Icon_Locked", (AssetRequestMode)1);
30 _isPortrait = isPortrait;
32 }
IBestiaryUICollectionInfoProvider UIInfoProvider
StyleDimension Height
Definition UIElement.cs:29
StyleDimension Width
Definition UIElement.cs:27
SamplerState OverrideSamplerState
Definition UIElement.cs:45
void Set(float pixels, float precent)

References Terraria.GameContent.UI.Elements.UIBestiaryEntryIcon._collectionInfo, Terraria.GameContent.UI.Elements.UIBestiaryEntryIcon._entry, Terraria.GameContent.UI.Elements.UIBestiaryEntryIcon._isPortrait, Terraria.GameContent.UI.Elements.UIBestiaryEntryIcon._notUnlockedTexture, Terraria.Main.Assets, Terraria.Main.DefaultSamplerState, Terraria.GameContent.Bestiary.IBestiaryUICollectionInfoProvider.GetEntryUICollectionInfo(), Terraria.UI.UIElement.Height, Terraria.UI.UIElement.IgnoresMouseInteraction, Terraria.UI.UIElement.OverrideSamplerState, Terraria.UI.StyleDimension.Set(), Terraria.GameContent.Bestiary.BestiaryEntry.UIInfoProvider, Terraria.UI.UIElement.UseImmediateMode, and Terraria.UI.UIElement.Width.