Terraria v1.4.4.9
Terraria source code documentation
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◆ DoDraw_WallsAndBlacks()

void Terraria.Main.DoDraw_WallsAndBlacks ( )
inlineprivate

Definition at line 60272 of file Main.cs.

60273 {
60274 if (drawToScreen)
60275 {
60276 DrawBlack();
60277 tileBatch.Begin();
60278 DrawWalls();
60279 tileBatch.End();
60280 }
60281 else
60282 {
60284 TimeLogger.DetailedDrawTime(13);
60286 TimeLogger.DetailedDrawTime(14);
60287 }
60289 }
static OverlayManager Scene
Definition Overlays.cs:5
static Vector2 sceneTilePos
Definition Main.cs:1046
static SpriteBatch spriteBatch
Definition Main.cs:974
void DrawBlack(bool force=false)
Definition Main.cs:54791
static bool drawToScreen
Definition Main.cs:600
RenderTarget2D wallTarget
Definition Main.cs:848
void DrawWalls()
Definition Main.cs:54923
static Vector2 screenPosition
Definition Main.cs:1715
static Vector2 sceneWallPos
Definition Main.cs:1050
RenderTarget2D blackTarget
Definition Main.cs:844
static TileBatch tileBatch
Definition Main.cs:976

References Terraria.Main.blackTarget, Terraria.TimeLogger.DetailedDrawTime(), Terraria.Main.DrawBlack(), Terraria.Main.drawToScreen, Terraria.Main.DrawWalls(), Terraria.Graphics.Effects.Overlays.Scene, Terraria.Main.sceneTilePos, Terraria.Main.sceneWallPos, Terraria.Main.screenPosition, Terraria.Main.spriteBatch, Terraria.Main.tileBatch, Terraria.Main.wallTarget, and Microsoft.Xna.Framework.Color.White.

Referenced by Terraria.Main.DoDraw_WallsTilesNPCs().