123 int num2 = ((delegate* unmanaged[Stdcall, Stdcall]<
IntPtr, uint, uint, _D3DFORMAT, _D3DPOOL, IDirect3DIndexBuffer9**,
void**,
int>)(
int)(*(uint*)num))((nint)ptr,
_bufferSize, graphicsDevice.
GetBufferUsage(
_usage) | 0x200u, d3DFORMAT, (_D3DPOOL)0, ptr2,
null);