readonly Vector4 _iceDarkColor
readonly Vector4 _iceBrightColor
readonly Vector4 _fireBrightColor
readonly Vector4 _lightningBrightColor
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
readonly Vector4 _lightningDarkColor
readonly Vector4 _backgroundColor
readonly Vector4 _fireDarkColor
static float GetStaticNoise(int index)
static float GetDynamicNoise(int index, float currentTime)