Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 24 of file CultistShader.cs.
References Terraria.GameContent.RGB.CultistShader._backgroundColor, Terraria.GameContent.RGB.CultistShader._fireBrightColor, Terraria.GameContent.RGB.CultistShader._fireDarkColor, Terraria.GameContent.RGB.CultistShader._iceBrightColor, Terraria.GameContent.RGB.CultistShader._iceDarkColor, Terraria.GameContent.RGB.CultistShader._lightningBrightColor, Terraria.GameContent.RGB.CultistShader._lightningDarkColor, Microsoft.Xna.Framework.MathHelper.Clamp(), System.Math.Cos(), ReLogic.Peripherals.RGB.Fragment.Count, ReLogic.Peripherals.RGB.Fragment.GetCanvasPositionOfIndex(), Terraria.GameContent.RGB.NoiseHelper.GetDynamicNoise(), Terraria.GameContent.RGB.NoiseHelper.GetStaticNoise(), Microsoft.Xna.Framework.Vector4.Lerp(), System.Math.Max(), System.Math.PI, ReLogic.Peripherals.RGB.Fragment.SetColor(), System.Math.Sin(), System.value, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.