Terraria v1.4.4.9
Terraria source code documentation
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Terraria.GameContent.RGB.CultistShader Class Reference

Public Member Functions

delegate void Processor (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
 
virtual bool IsTransparentAt (EffectDetailLevel quality)
 
virtual void Update (float elapsedTime)
 
virtual void Process (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
 

Public Attributes

readonly bool TransparentAtAnyDetailLevel
 

Private Member Functions

void ProcessHighDetail (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
 
void BindProcessors ()
 
void BindProcessor (Processor processor, RgbProcessorAttribute attribute)
 

Private Attributes

readonly Vector4 _lightningDarkColor = new Color(23, 11, 23).ToVector4()
 
readonly Vector4 _lightningBrightColor = new Color(249, 140, 255).ToVector4()
 
readonly Vector4 _fireDarkColor = Color.Red.ToVector4()
 
readonly Vector4 _fireBrightColor = new Color(255, 196, 0).ToVector4()
 
readonly Vector4 _iceDarkColor = new Color(4, 4, 148).ToVector4()
 
readonly Vector4 _iceBrightColor = new Color(208, 233, 255).ToVector4()
 
readonly Vector4 _backgroundColor = Color.Black.ToVector4()
 
readonly List< BoundProcessor_processors = new List<BoundProcessor>(2)
 

Detailed Description

Definition at line 7 of file CultistShader.cs.


The documentation for this class was generated from the following file: