Terraria
v1.4.4.9
Terraria source code documentation
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DungeonShader.cs
Go to the documentation of this file.
1
using
System
;
2
using
Microsoft.Xna.Framework
;
3
using
ReLogic.Peripherals.RGB
;
4
5
namespace
Terraria.GameContent.RGB
;
6
7
public
class
DungeonShader
:
ChromaShader
8
{
9
private
readonly
Vector4
_backgroundColor
=
new
Color
(5, 5, 5).
ToVector4
();
10
11
private
readonly
Vector4
_spiritTrailColor
=
new
Color
(6, 51, 222).
ToVector4
();
12
13
private
readonly
Vector4
_spiritColor
=
Color
.
White
.ToVector4();
14
15
[RgbProcessor(
/*Could not decode attribute arguments.*/
)]
16
private
void
ProcessHighDetail
(
RgbDevice
device,
Fragment
fragment,
EffectDetailLevel
quality,
float
time)
17
{
18
for
(
int
i = 0; i < fragment.
Count
; i++)
19
{
20
Point
gridPositionOfIndex = fragment.
GetGridPositionOfIndex
(i);
21
Vector2
canvasPositionOfIndex = fragment.
GetCanvasPositionOfIndex
(i);
22
float
num = ((
NoiseHelper
.
GetStaticNoise
(gridPositionOfIndex.
Y
) * 10f + time) % 10f - (canvasPositionOfIndex.
X
+ 2f)) * 0.5f;
23
Vector4
vector =
_backgroundColor
;
24
if
(num > 0f)
25
{
26
float
num2 =
Math
.
Max
(0f, 1.2f - num);
27
float
amount =
MathHelper
.
Clamp
(num2 * num2 * num2, 0f, 1f);
28
if
(num < 0.2f)
29
{
30
num2 = num / 0.2f;
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}
32
Vector4
value
=
Vector4
.
Lerp
(
_spiritTrailColor
,
_spiritColor
, amount);
33
vector =
Vector4
.
Lerp
(vector,
value
, num2);
34
}
35
fragment.
SetColor
(i, vector);
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}
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}
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}
Microsoft.Xna.Framework.MathHelper.Clamp
static float Clamp(float value, float min, float max)
Definition
MathHelper.cs:46
Microsoft.Xna.Framework.MathHelper
Definition
MathHelper.cs:6
ReLogic.Peripherals.RGB.ChromaShader
Definition
ChromaShader.cs:8
ReLogic.Peripherals.RGB.Fragment.Count
readonly int Count
Definition
Fragment.cs:14
ReLogic.Peripherals.RGB.Fragment.GetGridPositionOfIndex
Point GetGridPositionOfIndex(int index)
Definition
Fragment.cs:81
ReLogic.Peripherals.RGB.Fragment.SetColor
void SetColor(int index, Vector4 color)
Definition
Fragment.cs:97
ReLogic.Peripherals.RGB.Fragment.GetCanvasPositionOfIndex
Vector2 GetCanvasPositionOfIndex(int index)
Definition
Fragment.cs:75
ReLogic.Peripherals.RGB.Fragment
Definition
Fragment.cs:7
ReLogic.Peripherals.RGB.RgbDevice
Definition
RgbDevice.cs:7
System.Math.Max
static byte Max(byte val1, byte val2)
Definition
Math.cs:738
System.Math
Definition
Math.cs:13
Terraria.GameContent.RGB.DungeonShader._spiritColor
readonly Vector4 _spiritColor
Definition
DungeonShader.cs:13
Terraria.GameContent.RGB.DungeonShader.ProcessHighDetail
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
Definition
DungeonShader.cs:16
Terraria.GameContent.RGB.DungeonShader._spiritTrailColor
readonly Vector4 _spiritTrailColor
Definition
DungeonShader.cs:11
Terraria.GameContent.RGB.DungeonShader._backgroundColor
readonly Vector4 _backgroundColor
Definition
DungeonShader.cs:9
Terraria.GameContent.RGB.DungeonShader
Definition
DungeonShader.cs:8
Terraria.GameContent.RGB.NoiseHelper.GetStaticNoise
static float GetStaticNoise(int index)
Definition
NoiseHelper.cs:37
Terraria.GameContent.RGB.NoiseHelper
Definition
NoiseHelper.cs:8
Microsoft.Xna.Framework
Definition
AlphaTestEffect.cs:1
ReLogic.Peripherals.RGB.EffectDetailLevel
EffectDetailLevel
Definition
EffectDetailLevel.cs:4
ReLogic.Peripherals.RGB
Definition
CorsairAccessMode.cs:1
System.ExceptionArgument.value
@ value
System
Definition
BlockingCollection.cs:8
Terraria.GameContent.RGB
Definition
BlizzardShader.cs:4
Microsoft.Xna.Framework.Color.ToVector4
Vector4 ToVector4()
Definition
Color.cs:481
Microsoft.Xna.Framework.Color.White
static Color White
Definition
Color.cs:350
Microsoft.Xna.Framework.Color
Definition
Color.cs:12
Microsoft.Xna.Framework.Point.Y
int Y
Definition
Point.cs:17
Microsoft.Xna.Framework.Point
Definition
Point.cs:12
Microsoft.Xna.Framework.Vector2.X
float X
Definition
Vector2.cs:14
Microsoft.Xna.Framework.Vector2
Definition
Vector2.cs:12
Microsoft.Xna.Framework.Vector4.Lerp
static Vector4 Lerp(Vector4 value1, Vector4 value2, float amount)
Definition
Vector4.cs:277
Microsoft.Xna.Framework.Vector4
Definition
Vector4.cs:12
source
Terraria.GameContent.RGB
DungeonShader.cs
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1.10.0