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Terraria v1.4.4.9
Terraria source code documentation
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Public Member Functions | |
| delegate void | Processor (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) |
| virtual bool | IsTransparentAt (EffectDetailLevel quality) |
| virtual void | Update (float elapsedTime) |
| virtual void | Process (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) |
Public Attributes | |
| readonly bool | TransparentAtAnyDetailLevel |
Private Member Functions | |
| void | ProcessHighDetail (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) |
| void | BindProcessors () |
| void | BindProcessor (Processor processor, RgbProcessorAttribute attribute) |
Private Attributes | |
| readonly Vector4 | _backgroundColor = new Color(5, 5, 5).ToVector4() |
| readonly Vector4 | _spiritTrailColor = new Color(6, 51, 222).ToVector4() |
| readonly Vector4 | _spiritColor = Color.White.ToVector4() |
| readonly List< BoundProcessor > | _processors = new List<BoundProcessor>(2) |
Definition at line 7 of file DungeonShader.cs.