Terraria v1.4.4.9
Terraria source code documentation
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◆ Apply() [1/2]

virtual void Terraria.Graphics.Shaders.ShaderData.Apply ( )
inlinevirtualinherited

Reimplemented in Terraria.GameContent.Shaders.BlizzardShaderData, Terraria.GameContent.Shaders.MoonLordScreenShaderData, Terraria.GameContent.Shaders.SandstormShaderData, Terraria.GameContent.Shaders.WaterShaderData, and Terraria.Graphics.Shaders.ScreenShaderData.

Definition at line 40 of file ShaderData.cs.

References Terraria.Graphics.Shaders.ShaderData._effectPass, Terraria.Graphics.Shaders.ShaderData._passName, Terraria.Graphics.Shaders.ShaderData._shader, Microsoft.Xna.Framework.Graphics.EffectPass.Apply(), Microsoft.Xna.Framework.Graphics.Effect.CurrentTechnique, Microsoft.Xna.Framework.Graphics.EffectTechnique.Passes, and Terraria.Graphics.Shaders.ShaderData.Shader.

Referenced by Terraria.Graphics.Shaders.ArmorShaderData.Apply(), and Terraria.Graphics.Shaders.HairShaderData.Apply().