static float GetDynamicNoise(int index, float currentTime)
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
readonly Vector4 _backgroundColor
void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
readonly Vector4 _eyeColor
readonly Vector4 _mouthColor
readonly Vector4 _veinColor
readonly Vector4 _laserColor
readonly Vector4 _flameColor
static readonly Vector4[] _irisColors
TwinsShader(Color eyeColor, Color veinColor, Color laserColor, Color mouthColor, Color flameColor, Color backgroundColor)