Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 53 of file TwinsShader.cs.
References Terraria.GameContent.RGB.TwinsShader._backgroundColor, Terraria.GameContent.RGB.TwinsShader._eyeColor, Terraria.GameContent.RGB.TwinsShader._flameColor, Terraria.GameContent.RGB.TwinsShader._laserColor, Terraria.GameContent.RGB.TwinsShader._mouthColor, Terraria.GameContent.RGB.TwinsShader._veinColor, System.Math.Abs(), System.Math.Atan2(), ReLogic.Peripherals.RGB.Fragment.CanvasCenter, Microsoft.Xna.Framework.MathHelper.Clamp(), ReLogic.Peripherals.RGB.Fragment.Count, ReLogic.Peripherals.RGB.Fragment.GetCanvasPositionOfIndex(), Terraria.GameContent.RGB.NoiseHelper.GetDynamicNoise(), ReLogic.Peripherals.RGB.Fragment.GetGridPositionOfIndex(), Microsoft.Xna.Framework.Vector2.Length(), Microsoft.Xna.Framework.Vector4.Lerp(), Terraria.GameContent.RGB.TwinsShader.ProcessLowDetail(), ReLogic.Peripherals.RGB.Fragment.SetColor(), ReLogic.Peripherals.RGB.RgbDevice.Type, System.value, Microsoft.Xna.Framework.Vector2.X, Microsoft.Xna.Framework.Point.Y, and Microsoft.Xna.Framework.Vector2.Y.