Terraria v1.4.4.9
Terraria source code documentation
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◆ ProcessLowDetail()

void Terraria.GameContent.RGB.TwinsShader.ProcessLowDetail ( RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time )
inlineprivate

Definition at line 38 of file TwinsShader.cs.

39 {
40 for (int i = 0; i < fragment.Count; i++)
41 {
42 Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(i);
43 Point gridPositionOfIndex = fragment.GetGridPositionOfIndex(i);
44 Vector4 value = Vector4.Lerp(_veinColor, _eyeColor, (float)Math.Sin(time + canvasPositionOfIndex.X * 4f) * 0.5f + 0.5f);
45 float dynamicNoise = NoiseHelper.GetDynamicNoise(gridPositionOfIndex.X, gridPositionOfIndex.Y, time / 25f);
46 dynamicNoise = Math.Max(0f, 1f - dynamicNoise * 5f);
47 value = Vector4.Lerp(value, _irisColors[((gridPositionOfIndex.Y * 47 + gridPositionOfIndex.X) % _irisColors.Length + _irisColors.Length) % _irisColors.Length], dynamicNoise);
48 fragment.SetColor(i, value);
49 }
50 }
Point GetGridPositionOfIndex(int index)
Definition Fragment.cs:81
void SetColor(int index, Vector4 color)
Definition Fragment.cs:97
Vector2 GetCanvasPositionOfIndex(int index)
Definition Fragment.cs:75
static double Sin(double a)
static byte Max(byte val1, byte val2)
Definition Math.cs:738
static readonly Vector4[] _irisColors
static Vector4 Lerp(Vector4 value1, Vector4 value2, float amount)
Definition Vector4.cs:277

References Terraria.GameContent.RGB.TwinsShader._eyeColor, Terraria.GameContent.RGB.TwinsShader._irisColors, Terraria.GameContent.RGB.TwinsShader._veinColor, ReLogic.Peripherals.RGB.Fragment.Count, ReLogic.Peripherals.RGB.Fragment.GetCanvasPositionOfIndex(), Terraria.GameContent.RGB.NoiseHelper.GetDynamicNoise(), ReLogic.Peripherals.RGB.Fragment.GetGridPositionOfIndex(), Microsoft.Xna.Framework.Vector4.Lerp(), System.Math.Max(), ReLogic.Peripherals.RGB.Fragment.SetColor(), System.Math.Sin(), System.value, Microsoft.Xna.Framework.Point.X, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Point.Y.

Referenced by Terraria.GameContent.RGB.TwinsShader.ProcessHighDetail().