Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 1183 of file GraphicsDevice.cs.
References Microsoft.Xna.Framework.Graphics.GraphicsDevice._003Cbacking_store_003EDeviceReset, Microsoft.Xna.Framework.Graphics.GraphicsDevice._003Cbacking_store_003EDeviceResetting, Microsoft.Xna.Framework.Graphics.GraphicsDevice._deviceType, Microsoft.Xna.Framework.Graphics.GraphicsDevice._graphicsProfile, Microsoft.Xna.Framework.Graphics.GraphicsDevice._insideScene, Microsoft.Xna.Framework.Graphics.GraphicsDevice.activePass, Microsoft.Xna.Framework.Graphics.PresentationParameters.BackBufferHeight, Microsoft.Xna.Framework.Helpers.CheckDisposed(), Microsoft.Xna.Framework.Graphics.PresentationParameters.Clone(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.ConvertPresentationParametersToManaged(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.ConvertPresentationParametersToNative(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.CreateDevice(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.currentRenderTargetCount, System.EventArgs.Empty, Microsoft.Xna.Framework.Graphics.EffectPass.EndPass(), Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.Indices, System.Runtime.CompilerServices.Unsafe.InitBlock(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.InitializeDeviceState(), Microsoft.Xna.Framework.Graphics.GraphicsAdapter.IsProfileSupported(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.lazyClearFlags, Microsoft.Xna.Framework.FrameworkResources.NullNotAllowed, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pComPtr, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pCurrentAdapter, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pImplicitDepthSurface, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pInternalCachedParams, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pPublicCachedParams, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pResourceManager, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pStateTracker, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pTextureCollection, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pVertexTextureCollection, Microsoft.Xna.Framework.Graphics.DeviceResourceManager.RecreateResources(), Microsoft.Xna.Framework.Graphics.DeclarationManager.ReleaseAllDeclarations(), Microsoft.Xna.Framework.Graphics.DeviceResourceManager.ReleaseAllDefaultPoolResources(), Microsoft.Xna.Framework.Graphics.DeviceResourceManager.ReleaseAutomaticResources(), Microsoft.Xna.Framework.Graphics.TextureCollection.ResetState(), Microsoft.Xna.Framework.Graphics.SavedDeviceState.Restore(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.savedBackBufferClearFlags, Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTargets(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetVertexBuffers(), and Microsoft.Xna.Framework.Graphics.GraphicsDevice.vertexDeclarationManager.