Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 2527 of file GraphicsDevice.cs.
References Microsoft.Xna.Framework.Graphics.PresentationParameters.BackBufferHeight, Microsoft.Xna.Framework.Graphics.PresentationParameters.BackBufferWidth, Microsoft.Xna.Framework.Graphics.GraphicsDevice.cachedBlendState, Microsoft.Xna.Framework.Graphics.GraphicsDevice.cachedDepthStencilState, Microsoft.Xna.Framework.Graphics.GraphicsDevice.cachedRasterizerState, Microsoft.Xna.Framework.Graphics.RasterizerState.CullCounterClockwise, Microsoft.Xna.Framework.Graphics.GraphicsDevice.currentViewport, Microsoft.Xna.Framework.Graphics.DepthStencilState.Default, Microsoft.Xna.Framework.Graphics.GraphicsDevice.DefaultClearOptions, Microsoft.Xna.Framework.Graphics.SamplerStateCollection.InitializeDeviceState(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.lazyClearFlags, Microsoft.Xna.Framework.Graphics.BlendState.Opaque, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pInternalCachedParams, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pSamplerState, and Microsoft.Xna.Framework.Graphics.GraphicsDevice.pVertexSamplerState.
Referenced by Microsoft.Xna.Framework.Graphics.GraphicsDevice.GraphicsDevice(), and Microsoft.Xna.Framework.Graphics.GraphicsDevice.Reset().