Terraria v1.4.4.9
Terraria source code documentation
|
|
inlineprivate |
Definition at line 1007 of file GraphicsDevice.cs.
References Microsoft.Xna.Framework.Graphics.GraphicsDevice._deviceType, Microsoft.Xna.Framework.Graphics.GraphicsDevice._graphicsProfile, Microsoft.Xna.Framework.Graphics.PresentationParameters.BackBufferFormat, Microsoft.Xna.Framework.Graphics.PresentationParameters.BackBufferHeight, Microsoft.Xna.Framework.Graphics.PresentationParameters.BackBufferWidth, Microsoft.Xna.Framework.Graphics.GraphicsAdapter.CurrentDisplayMode, Microsoft.Xna.Framework.Graphics.PresentationParameters.DepthStencilFormat, Microsoft.Xna.Framework.Graphics.PresentationParameters.DeviceWindowHandle, Microsoft.Xna.Framework.Graphics.PresentationParameters.DisplayOrientation, Microsoft.Xna.Framework.Graphics.DisplayMode.Height, Microsoft.Xna.Framework.Graphics.PresentationParameters.IsFullScreen, Microsoft.Xna.Framework.Graphics.PresentationParameters.MultiSampleCount, Microsoft.Xna.Framework.FrameworkResources.NullWindowHandleNotAllowed, Microsoft.Xna.Framework.Graphics.PresentationParameters.PresentationInterval, Microsoft.Xna.Framework.Graphics.GraphicsAdapter.QueryFormat(), System.IntPtr.ToPointer(), Microsoft.Xna.Framework.Helpers.ValidateOrientation(), Microsoft.Xna.Framework.Graphics.DisplayMode.Width, and System.IntPtr.Zero.
Referenced by Microsoft.Xna.Framework.Graphics.GraphicsDevice.CreateDevice(), and Microsoft.Xna.Framework.Graphics.GraphicsDevice.Reset().