AreSoundsPaused | Terraria.Audio.SoundEngine | static |
FindActiveSound(SoundStyle style) | Terraria.Audio.SoundEngine | inlinestatic |
GetActiveSound(SlotId id) | Terraria.Audio.SoundEngine | inlinestatic |
GetTrackableSoundByStyleId(int id) | Terraria.Audio.SoundEngine | inlinestatic |
Initialize() | Terraria.Audio.SoundEngine | inlinestatic |
IsAudioSupported | Terraria.Audio.SoundEngine | static |
LegacySoundPlayer | Terraria.Audio.SoundEngine | static |
Load(IServiceProvider services) | Terraria.Audio.SoundEngine | inlinestatic |
PlaySound(int type, Vector2 position, int style=1) | Terraria.Audio.SoundEngine | inlinestatic |
PlaySound(LegacySoundStyle type, Vector2 position) | Terraria.Audio.SoundEngine | inlinestatic |
PlaySound(LegacySoundStyle type, int x=-1, int y=-1) | Terraria.Audio.SoundEngine | inlinestatic |
PlaySound(int type, int x=-1, int y=-1, int Style=1, float volumeScale=1f, float pitchOffset=0f) | Terraria.Audio.SoundEngine | inlinestatic |
PlayTrackedLoopedSound(SoundStyle style, Vector2 position, ActiveSound.LoopedPlayCondition loopingCondition=null) | Terraria.Audio.SoundEngine | inlinestatic |
PlayTrackedSound(SoundStyle style, Vector2 position) | Terraria.Audio.SoundEngine | inlinestatic |
PlayTrackedSound(SoundStyle style) | Terraria.Audio.SoundEngine | inlinestatic |
Reload() | Terraria.Audio.SoundEngine | inlinestatic |
SoundPlayer | Terraria.Audio.SoundEngine | static |
StopAmbientSounds() | Terraria.Audio.SoundEngine | inlinestatic |
StopTrackedSounds() | Terraria.Audio.SoundEngine | inlinestatic |
TestAudioSupport() | Terraria.Audio.SoundEngine | inlineprivatestatic |
Update() | Terraria.Audio.SoundEngine | inlinestatic |