Terraria v1.4.4.9
Terraria source code documentation
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Terraria.Audio.SoundEngine Member List

This is the complete list of members for Terraria.Audio.SoundEngine, including all inherited members.

AreSoundsPausedTerraria.Audio.SoundEnginestatic
FindActiveSound(SoundStyle style)Terraria.Audio.SoundEngineinlinestatic
GetActiveSound(SlotId id)Terraria.Audio.SoundEngineinlinestatic
GetTrackableSoundByStyleId(int id)Terraria.Audio.SoundEngineinlinestatic
Initialize()Terraria.Audio.SoundEngineinlinestatic
IsAudioSupportedTerraria.Audio.SoundEnginestatic
LegacySoundPlayerTerraria.Audio.SoundEnginestatic
Load(IServiceProvider services)Terraria.Audio.SoundEngineinlinestatic
PlaySound(int type, Vector2 position, int style=1)Terraria.Audio.SoundEngineinlinestatic
PlaySound(LegacySoundStyle type, Vector2 position)Terraria.Audio.SoundEngineinlinestatic
PlaySound(LegacySoundStyle type, int x=-1, int y=-1)Terraria.Audio.SoundEngineinlinestatic
PlaySound(int type, int x=-1, int y=-1, int Style=1, float volumeScale=1f, float pitchOffset=0f)Terraria.Audio.SoundEngineinlinestatic
PlayTrackedLoopedSound(SoundStyle style, Vector2 position, ActiveSound.LoopedPlayCondition loopingCondition=null)Terraria.Audio.SoundEngineinlinestatic
PlayTrackedSound(SoundStyle style, Vector2 position)Terraria.Audio.SoundEngineinlinestatic
PlayTrackedSound(SoundStyle style)Terraria.Audio.SoundEngineinlinestatic
Reload()Terraria.Audio.SoundEngineinlinestatic
SoundPlayerTerraria.Audio.SoundEnginestatic
StopAmbientSounds()Terraria.Audio.SoundEngineinlinestatic
StopTrackedSounds()Terraria.Audio.SoundEngineinlinestatic
TestAudioSupport()Terraria.Audio.SoundEngineinlineprivatestatic
Update()Terraria.Audio.SoundEngineinlinestatic