Terraria v1.4.4.9
Terraria source code documentation
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◆ PlayTrackedLoopedSound()

static SlotId Terraria.Audio.SoundEngine.PlayTrackedLoopedSound ( SoundStyle style,
Vector2 position,
ActiveSound::LoopedPlayCondition loopingCondition = null )
inlinestatic

Definition at line 120 of file SoundEngine.cs.

121 {
122 //IL_000e: Unknown result type (might be due to invalid IL or missing references)
123 //IL_001c: Unknown result type (might be due to invalid IL or missing references)
124 if (Main.dedServ || !IsAudioSupported)
125 {
126 return SlotId.Invalid;
127 }
128 return SoundPlayer.PlayLooped(style, position, loopingCondition);
129 }
static SoundPlayer SoundPlayer
static readonly SlotId Invalid
Definition SlotId.cs:5

References Terraria.Main.dedServ, ReLogic.Utilities.SlotId.Invalid, Terraria.Audio.SoundEngine.IsAudioSupported, and Terraria.Audio.SoundPlayer.PlayLooped().

Referenced by Terraria.Projectile.AI_195_JimsDrone().