Terraria v1.4.4.9
Terraria source code documentation
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◆ Inverse()

static Quaternion System.Numerics.Quaternion.Inverse ( Quaternion value)
inlinestatic

Definition at line 261 of file Quaternion.cs.

262 {
263 float num = value.X * value.X + value.Y * value.Y + value.Z * value.Z + value.W * value.W;
264 float num2 = 1f / num;
265 System.Runtime.CompilerServices.Unsafe.SkipInit(out Quaternion result);
266 result.X = (0f - value.X) * num2;
267 result.Y = (0f - value.Y) * num2;
268 result.Z = (0f - value.Z) * num2;
269 result.W = value.W * num2;
270 return result;
271 }
Quaternion(float x, float y, float z, float w)
Definition Quaternion.cs:21

References System.value.