Terraria
v1.4.4.9
Terraria source code documentation
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◆
CreateFromAxisAngle()
static
Quaternion
System.Numerics.Quaternion.CreateFromAxisAngle
(
Vector3
axis
,
float
angle
)
inline
static
Definition at line
175
of file
Quaternion.cs
.
176
{
177
float
x = angle * 0.5f;
178
float
num = MathF.Sin(x);
179
float
w = MathF.Cos(x);
180
System
.
Runtime
.
CompilerServices
.
Unsafe
.SkipInit(out
Quaternion
result);
181
result.X = axis.X * num;
182
result.Y = axis.Y * num;
183
result.Z = axis.Z * num;
184
result.W = w;
185
return
result;
186
}
System.Runtime.CompilerServices.Unsafe
Definition
Unsafe.cs:6
System.Runtime.CompilerServices
Definition
NullablePublicOnlyAttribute.cs:3
System.Runtime
Definition
NullablePublicOnlyAttribute.cs:3
System
Definition
BlockingCollection.cs:8
System.Numerics.Quaternion.Quaternion
Quaternion(float x, float y, float z, float w)
Definition
Quaternion.cs:21
References
System.MathF.Cos()
, and
System.MathF.Sin()
.
System
Numerics
Quaternion
Generated by
1.10.0