| Add(Quaternion value1, Quaternion value2) | System.Numerics.Quaternion | inlinestatic |
| Concatenate(Quaternion value1, Quaternion value2) | System.Numerics.Quaternion | inlinestatic |
| Conjugate(Quaternion value) | System.Numerics.Quaternion | inlinestatic |
| CreateFromAxisAngle(Vector3 axis, float angle) | System.Numerics.Quaternion | inlinestatic |
| CreateFromRotationMatrix(Matrix4x4 matrix) | System.Numerics.Quaternion | inlinestatic |
| CreateFromYawPitchRoll(float yaw, float pitch, float roll) | System.Numerics.Quaternion | inlinestatic |
| Divide(Quaternion value1, Quaternion value2) | System.Numerics.Quaternion | inlinestatic |
| Dot(Quaternion quaternion1, Quaternion quaternion2) | System.Numerics.Quaternion | inlinestatic |
| Equals([NotNullWhen(true)] object? obj) | System.Numerics.Quaternion | inline |
| Equals(Quaternion other) | System.Numerics.Quaternion | inline |
| IEquatable< Quaternion >.Equals(T? other) | System.IEquatable< Quaternion > | |
| GetHashCode() | System.Numerics.Quaternion | inline |
| Identity | System.Numerics.Quaternion | static |
| Inverse(Quaternion value) | System.Numerics.Quaternion | inlinestatic |
| IsIdentity | System.Numerics.Quaternion | |
| Length() | System.Numerics.Quaternion | inline |
| LengthSquared() | System.Numerics.Quaternion | inline |
| Lerp(Quaternion quaternion1, Quaternion quaternion2, float amount) | System.Numerics.Quaternion | inlinestatic |
| Multiply(Quaternion value1, Quaternion value2) | System.Numerics.Quaternion | inlinestatic |
| Multiply(Quaternion value1, float value2) | System.Numerics.Quaternion | inlinestatic |
| Negate(Quaternion value) | System.Numerics.Quaternion | inlinestatic |
| Normalize(Quaternion value) | System.Numerics.Quaternion | inlinestatic |
| operator!=(Quaternion value1, Quaternion value2) | System.Numerics.Quaternion | inlinestatic |
| operator*(Quaternion value1, Quaternion value2) | System.Numerics.Quaternion | inlinestatic |
| operator*(Quaternion value1, float value2) | System.Numerics.Quaternion | inlinestatic |
| operator+(Quaternion value1, Quaternion value2) | System.Numerics.Quaternion | inlinestatic |
| operator-(Quaternion value1, Quaternion value2) | System.Numerics.Quaternion | inlinestatic |
| operator-(Quaternion value) | System.Numerics.Quaternion | inlinestatic |
| operator/(Quaternion value1, Quaternion value2) | System.Numerics.Quaternion | inlinestatic |
| operator==(Quaternion value1, Quaternion value2) | System.Numerics.Quaternion | inlinestatic |
| Quaternion(float x, float y, float z, float w) | System.Numerics.Quaternion | inline |
| Quaternion(Vector3 vectorPart, float scalarPart) | System.Numerics.Quaternion | inline |
| Slerp(Quaternion quaternion1, Quaternion quaternion2, float amount) | System.Numerics.Quaternion | inlinestatic |
| Subtract(Quaternion value1, Quaternion value2) | System.Numerics.Quaternion | inlinestatic |
| ToString() | System.Numerics.Quaternion | inline |
| W | System.Numerics.Quaternion | |
| X | System.Numerics.Quaternion | |
| Y | System.Numerics.Quaternion | |
| Z | System.Numerics.Quaternion | |