Add(Quaternion value1, Quaternion value2) | System.Numerics.Quaternion | inlinestatic |
Concatenate(Quaternion value1, Quaternion value2) | System.Numerics.Quaternion | inlinestatic |
Conjugate(Quaternion value) | System.Numerics.Quaternion | inlinestatic |
CreateFromAxisAngle(Vector3 axis, float angle) | System.Numerics.Quaternion | inlinestatic |
CreateFromRotationMatrix(Matrix4x4 matrix) | System.Numerics.Quaternion | inlinestatic |
CreateFromYawPitchRoll(float yaw, float pitch, float roll) | System.Numerics.Quaternion | inlinestatic |
Divide(Quaternion value1, Quaternion value2) | System.Numerics.Quaternion | inlinestatic |
Dot(Quaternion quaternion1, Quaternion quaternion2) | System.Numerics.Quaternion | inlinestatic |
Equals([NotNullWhen(true)] object? obj) | System.Numerics.Quaternion | inline |
Equals(Quaternion other) | System.Numerics.Quaternion | inline |
IEquatable< Quaternion >.Equals(T? other) | System.IEquatable< Quaternion > | |
GetHashCode() | System.Numerics.Quaternion | inline |
Identity | System.Numerics.Quaternion | static |
Inverse(Quaternion value) | System.Numerics.Quaternion | inlinestatic |
IsIdentity | System.Numerics.Quaternion | |
Length() | System.Numerics.Quaternion | inline |
LengthSquared() | System.Numerics.Quaternion | inline |
Lerp(Quaternion quaternion1, Quaternion quaternion2, float amount) | System.Numerics.Quaternion | inlinestatic |
Multiply(Quaternion value1, Quaternion value2) | System.Numerics.Quaternion | inlinestatic |
Multiply(Quaternion value1, float value2) | System.Numerics.Quaternion | inlinestatic |
Negate(Quaternion value) | System.Numerics.Quaternion | inlinestatic |
Normalize(Quaternion value) | System.Numerics.Quaternion | inlinestatic |
operator!=(Quaternion value1, Quaternion value2) | System.Numerics.Quaternion | inlinestatic |
operator*(Quaternion value1, Quaternion value2) | System.Numerics.Quaternion | inlinestatic |
operator*(Quaternion value1, float value2) | System.Numerics.Quaternion | inlinestatic |
operator+(Quaternion value1, Quaternion value2) | System.Numerics.Quaternion | inlinestatic |
operator-(Quaternion value1, Quaternion value2) | System.Numerics.Quaternion | inlinestatic |
operator-(Quaternion value) | System.Numerics.Quaternion | inlinestatic |
operator/(Quaternion value1, Quaternion value2) | System.Numerics.Quaternion | inlinestatic |
operator==(Quaternion value1, Quaternion value2) | System.Numerics.Quaternion | inlinestatic |
Quaternion(float x, float y, float z, float w) | System.Numerics.Quaternion | inline |
Quaternion(Vector3 vectorPart, float scalarPart) | System.Numerics.Quaternion | inline |
Slerp(Quaternion quaternion1, Quaternion quaternion2, float amount) | System.Numerics.Quaternion | inlinestatic |
Subtract(Quaternion value1, Quaternion value2) | System.Numerics.Quaternion | inlinestatic |
ToString() | System.Numerics.Quaternion | inline |
W | System.Numerics.Quaternion | |
X | System.Numerics.Quaternion | |
Y | System.Numerics.Quaternion | |
Z | System.Numerics.Quaternion | |