_addGUIDefinedEvents() | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivate |
_currentRequest | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | private |
_GameSenseObjName | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | privatestatic |
_gameSenseThread | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | private |
_gamesenseWrk() | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivate |
_getPropsPath() | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivatestatic |
_getServerPort() | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivatestatic |
_initializeUris() | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivate |
_isClientActive() | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivate |
_logDbgMsg(string msg) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivatestatic |
_logErrorMsg(string msg) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivatestatic |
_logException(string msg, Exception e) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivatestatic |
_logWarning(string msg) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivatestatic |
_MaxIdleTimeBeforeHeartbeat | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | privatestatic |
_mClientState | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | private |
_mGameSenseWrkShouldRun | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | private |
_mMsgQueue | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | private |
_mSerializer | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | private |
_mServerPort | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | private |
_MsgCheckInterval | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | privatestatic |
_MsgQueueSize | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | privatestatic |
_readProps() | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivatestatic |
_SceneObjName | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | privatestatic |
_sendMsg(QueueMsg msg) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivate |
_sendServer(Uri uri, string data) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivate |
_ServerProbeInterval | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | privatestatic |
_setClientState(ClientState state) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivate |
_toJSON< T >(T obj) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivate |
_uriBase | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | private |
BeginConnection() | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inline |
ClientStateEvent() | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | |
EndConnection() | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inline |
Events | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | private |
GameDisplayName | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | |
GameName | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | |
IconColor | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | |
OnConnectionBecameActive | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | |
OnConnectionBecameInactive | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | |
RegisterEvent(string upperCaseEventName, int minValue=0, int maxValue=100, EventIconId iconId=0) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inline |
RegisterEvents(Bind_Event[] theEvents) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivate |
RegisterGame(string name, string displayName, IconColor iconColor) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inline |
RemoveGame(string name) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inline |
SendEvent(string fullEventJson) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inline |
SendEvent(string upperCaseEventName, int value) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inline |
SendJson(Uri uri, string data, bool isCritical) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivate |
SetEvents(params Bind_Event[] bindEvents) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inline |
TryRegisteringEvents(Bind_Event[] theEvents) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inline |