Terraria v1.4.4.9
Terraria source code documentation
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ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection Member List

This is the complete list of members for ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection, including all inherited members.

_addGUIDefinedEvents()ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninlineprivate
_currentRequestReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectionprivate
_GameSenseObjNameReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectionprivatestatic
_gameSenseThreadReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectionprivate
_gamesenseWrk()ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninlineprivate
_getPropsPath()ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninlineprivatestatic
_getServerPort()ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninlineprivatestatic
_initializeUris()ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninlineprivate
_isClientActive()ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninlineprivate
_logDbgMsg(string msg)ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninlineprivatestatic
_logErrorMsg(string msg)ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninlineprivatestatic
_logException(string msg, Exception e)ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninlineprivatestatic
_logWarning(string msg)ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninlineprivatestatic
_MaxIdleTimeBeforeHeartbeatReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectionprivatestatic
_mClientStateReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectionprivate
_mGameSenseWrkShouldRunReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectionprivate
_mMsgQueueReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectionprivate
_mSerializerReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectionprivate
_mServerPortReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectionprivate
_MsgCheckIntervalReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectionprivatestatic
_MsgQueueSizeReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectionprivatestatic
_readProps()ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninlineprivatestatic
_SceneObjNameReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectionprivatestatic
_sendMsg(QueueMsg msg)ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninlineprivate
_sendServer(Uri uri, string data)ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninlineprivate
_ServerProbeIntervalReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectionprivatestatic
_setClientState(ClientState state)ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninlineprivate
_toJSON< T >(T obj)ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninlineprivate
_uriBaseReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectionprivate
BeginConnection()ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninline
ClientStateEvent()ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection
EndConnection()ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninline
EventsReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectionprivate
GameDisplayNameReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection
GameNameReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection
IconColorReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection
OnConnectionBecameActiveReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection
OnConnectionBecameInactiveReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection
RegisterEvent(string upperCaseEventName, int minValue=0, int maxValue=100, EventIconId iconId=0)ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninline
RegisterEvents(Bind_Event[] theEvents)ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninlineprivate
RegisterGame(string name, string displayName, IconColor iconColor)ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninline
RemoveGame(string name)ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninline
SendEvent(string fullEventJson)ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninline
SendEvent(string upperCaseEventName, int value)ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninline
SendJson(Uri uri, string data, bool isCritical)ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninlineprivate
SetEvents(params Bind_Event[] bindEvents)ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninline
TryRegisteringEvents(Bind_Event[] theEvents)ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnectioninline