| _addGUIDefinedEvents() | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivate |
| _currentRequest | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | private |
| _GameSenseObjName | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | privatestatic |
| _gameSenseThread | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | private |
| _gamesenseWrk() | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivate |
| _getPropsPath() | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivatestatic |
| _getServerPort() | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivatestatic |
| _initializeUris() | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivate |
| _isClientActive() | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivate |
| _logDbgMsg(string msg) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivatestatic |
| _logErrorMsg(string msg) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivatestatic |
| _logException(string msg, Exception e) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivatestatic |
| _logWarning(string msg) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivatestatic |
| _MaxIdleTimeBeforeHeartbeat | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | privatestatic |
| _mClientState | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | private |
| _mGameSenseWrkShouldRun | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | private |
| _mMsgQueue | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | private |
| _mSerializer | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | private |
| _mServerPort | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | private |
| _MsgCheckInterval | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | privatestatic |
| _MsgQueueSize | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | privatestatic |
| _readProps() | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivatestatic |
| _SceneObjName | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | privatestatic |
| _sendMsg(QueueMsg msg) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivate |
| _sendServer(Uri uri, string data) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivate |
| _ServerProbeInterval | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | privatestatic |
| _setClientState(ClientState state) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivate |
| _toJSON< T >(T obj) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivate |
| _uriBase | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | private |
| BeginConnection() | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inline |
| ClientStateEvent() | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | |
| EndConnection() | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inline |
| Events | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | private |
| GameDisplayName | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | |
| GameName | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | |
| IconColor | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | |
| OnConnectionBecameActive | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | |
| OnConnectionBecameInactive | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | |
| RegisterEvent(string upperCaseEventName, int minValue=0, int maxValue=100, EventIconId iconId=0) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inline |
| RegisterEvents(Bind_Event[] theEvents) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivate |
| RegisterGame(string name, string displayName, IconColor iconColor) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inline |
| RemoveGame(string name) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inline |
| SendEvent(string fullEventJson) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inline |
| SendEvent(string upperCaseEventName, int value) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inline |
| SendJson(Uri uri, string data, bool isCritical) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inlineprivate |
| SetEvents(params Bind_Event[] bindEvents) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inline |
| TryRegisteringEvents(Bind_Event[] theEvents) | ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection | inline |