Terraria v1.4.4.9
Terraria source code documentation
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◆ SendEvent() [1/2]

void ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection.SendEvent ( string fullEventJson)
inline

Definition at line 490 of file GameSenseConnection.cs.

491 {
492 //IL_000e: Unknown result type (might be due to invalid IL or missing references)
493 //IL_0013: Unknown result type (might be due to invalid IL or missing references)
494 //IL_001f: Expected O, but got Unknown
495 if (_isClientActive())
496 {
497 _mMsgQueue.PEnqueue((QueueMsg)new JsonMsg
498 {
499 JsonText = fullEventJson
500 });
501 }
502 }

References ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._isClientActive(), and ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._mMsgQueue.

Referenced by ReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroup.SendUpdatesForBindEvents(), and ReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroup.UpdateDeviceList().