Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 175 of file GameSenseConnection.cs.
References ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._getServerPort(), ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._initializeUris(), ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._logDbgMsg(), ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._logErrorMsg(), ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._logException(), ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._logWarning(), ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._mClientState, ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._mGameSenseWrkShouldRun, ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._mMsgQueue, ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._mServerPort, ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._sendMsg(), ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._setClientState(), System.Diagnostics.Stopwatch.ElapsedMilliseconds, ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection.GameName, System.Diagnostics.Stopwatch.Reset(), System.Threading.Thread.Sleep(), and System.Diagnostics.Stopwatch.Start().
Referenced by ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection.BeginConnection().