Terraria v1.4.4.9
Terraria source code documentation
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◆ _setClientState()

void ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._setClientState ( ClientState state)
inlineprivate

Definition at line 274 of file GameSenseConnection.cs.

275 {
276 //IL_0001: Unknown result type (might be due to invalid IL or missing references)
277 //IL_0006: Unknown result type (might be due to invalid IL or missing references)
278 //IL_000a: Unknown result type (might be due to invalid IL or missing references)
279 //IL_000b: Unknown result type (might be due to invalid IL or missing references)
280 //IL_0010: Unknown result type (might be due to invalid IL or missing references)
281 //IL_0026: Unknown result type (might be due to invalid IL or missing references)
282 //IL_0028: Invalid comparison between Unknown and I4
283 if (_mClientState != state)
284 {
286 if ((int)state == 0 && OnConnectionBecameActive != null)
287 {
289 }
290 if ((int)state == 2 && OnConnectionBecameInactive != null)
291 {
293 }
294 }
295 }

References ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._mClientState, ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection.OnConnectionBecameActive, ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection.OnConnectionBecameInactive, and System.state.

Referenced by ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._addGUIDefinedEvents(), ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._gamesenseWrk(), and ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection.BeginConnection().