Terraria v1.4.4.9
Terraria source code documentation
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◆ RegisterGame()

void ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection.RegisterGame ( string name,
string displayName,
IconColor iconColor )
inline

Definition at line 131 of file GameSenseConnection.cs.

132 {
133 //IL_0014: Unknown result type (might be due to invalid IL or missing references)
134 //IL_0015: Unknown result type (might be due to invalid IL or missing references)
135 //IL_001a: Unknown result type (might be due to invalid IL or missing references)
136 //IL_0020: Expected O, but got Unknown
137 //IL_0039: Unknown result type (might be due to invalid IL or missing references)
138 //IL_003a: Unknown result type (might be due to invalid IL or missing references)
139 //IL_003f: Unknown result type (might be due to invalid IL or missing references)
140 //IL_0045: Expected O, but got Unknown
141 GameName = name.ToUpper();
142 GameDisplayName = displayName;
143 IconColor = iconColor;
144 Register_Game register_Game = new Register_Game();
145 register_Game.game = GameName;
146 register_Game.game_display_name = GameDisplayName;
147 register_Game.icon_color_id = iconColor;
148 QueueMsgRegisterGame queueMsgRegisterGame = new QueueMsgRegisterGame();
149 ((QueueMsg)queueMsgRegisterGame).data = register_Game;
150 _mMsgQueue.PEnqueue((QueueMsg)(object)queueMsgRegisterGame);
151 }

References ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._mMsgQueue, ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection.GameDisplayName, and ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection.GameName.

Referenced by ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._addGUIDefinedEvents().