Terraria v1.4.4.9
Terraria source code documentation
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◆ BeginConnection()

void ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection.BeginConnection ( )
inline

Definition at line 63 of file GameSenseConnection.cs.

64 {
65 //IL_0001: Unknown result type (might be due to invalid IL or missing references)
66 //IL_000b: Expected O, but got Unknown
67 _mSerializer = new fsSerializer();
68 _mMsgQueue = new LocklessQueue<QueueMsg>(100u);
71 _setClientState((ClientState)1);
72 try
73 {
76 }
77 catch (Exception e)
78 {
79 _logException("Could not start the client thread", e);
80 _setClientState((ClientState)2);
81 }
82 }
void Start(object? parameter)
Definition Thread.cs:574

References ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._addGUIDefinedEvents(), ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._gameSenseThread, ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._gamesenseWrk(), ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._logException(), ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._mGameSenseWrkShouldRun, ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._mMsgQueue, ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._mSerializer, ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._setClientState(), and System.Threading.Thread.Start().

Referenced by ReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroup.ConnectToGameSense().