Terraria v1.4.4.9
Terraria source code documentation
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◆ RegisterEvent()

void ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection.RegisterEvent ( string upperCaseEventName,
int minValue = 0,
int maxValue = 100,
EventIconId iconId = 0 )
inline

Definition at line 522 of file GameSenseConnection.cs.

523 {
524 //IL_0008: Unknown result type (might be due to invalid IL or missing references)
525 //IL_000e: Expected O, but got Unknown
526 //IL_0018: Unknown result type (might be due to invalid IL or missing references)
527 //IL_001a: Unknown result type (might be due to invalid IL or missing references)
528 //IL_0024: Expected O, but got Unknown
529 if (_isClientActive())
530 {
531 QueueMsgRegisterEvent queueMsgRegisterEvent = new QueueMsgRegisterEvent();
532 ((QueueMsg)queueMsgRegisterEvent).data = (object)new Register_Event(GameName, upperCaseEventName, minValue, maxValue, iconId);
533 _mMsgQueue.PEnqueue((QueueMsg)(object)queueMsgRegisterEvent);
534 }
535 }

References ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._isClientActive(), ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._mMsgQueue, and ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection.GameName.