Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches
UndergroundCorruptionShader.cs
Go to the documentation of this file.
1using System;
4
6
8{
9 private readonly Vector4 _corruptionColor = new Vector4(Color.Purple.ToVector3() * 0.2f, 1f);
10
11 private readonly Vector4 _flameColor = Color.Green.ToVector4();
12
13 private readonly Vector4 _flameTipColor = Color.Yellow.ToVector4();
14
15 [RgbProcessor(/*Could not decode attribute arguments.*/)]
16 private void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
17 {
19 for (int i = 0; i < fragment.Count; i++)
20 {
21 Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(i);
22 Vector4 vector = Vector4.Lerp(_corruptionColor, value, (float)Math.Sin(time + canvasPositionOfIndex.X) * 0.5f + 0.5f);
23 fragment.SetColor(i, vector);
24 }
25 }
26
27 [RgbProcessor(/*Could not decode attribute arguments.*/)]
28 private void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
29 {
30 for (int i = 0; i < fragment.Count; i++)
31 {
32 fragment.GetGridPositionOfIndex(i);
33 Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(i);
34 float dynamicNoise = NoiseHelper.GetDynamicNoise(canvasPositionOfIndex * 0.3f + new Vector2(12.5f, time * 0.05f), time * 0.1f);
35 dynamicNoise = Math.Max(0f, 1f - dynamicNoise * dynamicNoise * 4f * (1.2f - canvasPositionOfIndex.Y)) * canvasPositionOfIndex.Y;
36 dynamicNoise = MathHelper.Clamp(dynamicNoise, 0f, 1f);
38 Vector4 vector = Vector4.Lerp(_corruptionColor, value, dynamicNoise);
39 fragment.SetColor(i, vector);
40 }
41 }
42}
static float Clamp(float value, float min, float max)
Definition MathHelper.cs:46
Point GetGridPositionOfIndex(int index)
Definition Fragment.cs:81
void SetColor(int index, Vector4 color)
Definition Fragment.cs:97
Vector2 GetCanvasPositionOfIndex(int index)
Definition Fragment.cs:75
static double Sin(double a)
static byte Max(byte val1, byte val2)
Definition Math.cs:738
static float GetDynamicNoise(int index, float currentTime)
void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
static Vector4 Lerp(Vector4 value1, Vector4 value2, float amount)
Definition Vector4.cs:277