Terraria v1.4.4.9
Terraria source code documentation
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◆ ProcessHighDetail()

void Terraria.GameContent.RGB.UndergroundCorruptionShader.ProcessHighDetail ( RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time )
inlineprivate

Definition at line 28 of file UndergroundCorruptionShader.cs.

29 {
30 for (int i = 0; i < fragment.Count; i++)
31 {
32 fragment.GetGridPositionOfIndex(i);
33 Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(i);
34 float dynamicNoise = NoiseHelper.GetDynamicNoise(canvasPositionOfIndex * 0.3f + new Vector2(12.5f, time * 0.05f), time * 0.1f);
35 dynamicNoise = Math.Max(0f, 1f - dynamicNoise * dynamicNoise * 4f * (1.2f - canvasPositionOfIndex.Y)) * canvasPositionOfIndex.Y;
36 dynamicNoise = MathHelper.Clamp(dynamicNoise, 0f, 1f);
38 Vector4 vector = Vector4.Lerp(_corruptionColor, value, dynamicNoise);
39 fragment.SetColor(i, vector);
40 }
41 }
static float Clamp(float value, float min, float max)
Definition MathHelper.cs:46
Point GetGridPositionOfIndex(int index)
Definition Fragment.cs:81
void SetColor(int index, Vector4 color)
Definition Fragment.cs:97
Vector2 GetCanvasPositionOfIndex(int index)
Definition Fragment.cs:75
static byte Max(byte val1, byte val2)
Definition Math.cs:738
static Vector4 Lerp(Vector4 value1, Vector4 value2, float amount)
Definition Vector4.cs:277

References Terraria.GameContent.RGB.UndergroundCorruptionShader._corruptionColor, Terraria.GameContent.RGB.UndergroundCorruptionShader._flameColor, Terraria.GameContent.RGB.UndergroundCorruptionShader._flameTipColor, Microsoft.Xna.Framework.MathHelper.Clamp(), ReLogic.Peripherals.RGB.Fragment.Count, ReLogic.Peripherals.RGB.Fragment.GetCanvasPositionOfIndex(), Terraria.GameContent.RGB.NoiseHelper.GetDynamicNoise(), ReLogic.Peripherals.RGB.Fragment.GetGridPositionOfIndex(), Microsoft.Xna.Framework.Vector4.Lerp(), System.Math.Max(), ReLogic.Peripherals.RGB.Fragment.SetColor(), System.value, and Microsoft.Xna.Framework.Vector2.Y.