Terraria v1.4.4.9
Terraria source code documentation
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Terraria.GameContent.RGB.UndergroundCorruptionShader Class Reference

Public Member Functions

delegate void Processor (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
 
virtual bool IsTransparentAt (EffectDetailLevel quality)
 
virtual void Update (float elapsedTime)
 
virtual void Process (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
 

Public Attributes

readonly bool TransparentAtAnyDetailLevel
 

Private Member Functions

void ProcessLowDetail (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
 
void ProcessHighDetail (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
 
void BindProcessors ()
 
void BindProcessor (Processor processor, RgbProcessorAttribute attribute)
 

Private Attributes

readonly Vector4 _corruptionColor = new Vector4(Color.Purple.ToVector3() * 0.2f, 1f)
 
readonly Vector4 _flameColor = Color.Green.ToVector4()
 
readonly Vector4 _flameTipColor = Color.Yellow.ToVector4()
 
readonly List< BoundProcessor_processors = new List<BoundProcessor>(2)
 

Detailed Description

Definition at line 7 of file UndergroundCorruptionShader.cs.


The documentation for this class was generated from the following file: