Terraria v1.4.4.9
Terraria source code documentation
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Public Member Functions | |
delegate void | Processor (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) |
virtual bool | IsTransparentAt (EffectDetailLevel quality) |
virtual void | Update (float elapsedTime) |
virtual void | Process (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) |
Public Attributes | |
readonly bool | TransparentAtAnyDetailLevel |
Private Member Functions | |
void | ProcessLowDetail (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) |
void | ProcessHighDetail (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) |
void | BindProcessors () |
void | BindProcessor (Processor processor, RgbProcessorAttribute attribute) |
Private Attributes | |
readonly Vector4 | _corruptionColor = new Vector4(Color.Purple.ToVector3() * 0.2f, 1f) |
readonly Vector4 | _flameColor = Color.Green.ToVector4() |
readonly Vector4 | _flameTipColor = Color.Yellow.ToVector4() |
readonly List< BoundProcessor > | _processors = new List<BoundProcessor>(2) |
Definition at line 7 of file UndergroundCorruptionShader.cs.