static Asset< Texture2D > ColorHighlight
static Asset< Texture2D > ColorSlider
static Asset< Texture2D > ColorBlip
static Asset< Texture2D > ColorBar
Action< float > _slideKeyboardAction
Func< float, Color > _blipFunc
Func< float > _getStatusTextAct
float DrawValueBar(SpriteBatch sb, Vector2 drawPosition, float drawScale, float sliderPosition, int lockMode, out bool wasInBar, Func< float, Color > blipColorFunc)
override void DrawSelf(SpriteBatch spriteBatch)
UIColoredSlider(LocalizedText textKey, Func< float > getStatus, Action< float > setStatusKeyboard, Action setStatusGamepad, Func< float, Color > blipColorFunction, Color color)
static UIElement CurrentAimedSlider
static UIElement CurrentLockedSlider
static Microsoft.Xna.Framework.Color OurFavoriteColor